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“At Voltage, all content is produced under the theme of ‘Drama on Love and Challenge,'” the company’s fact sheet reads.“We define ‘Love’ not only as a relationship between man and woman, but also as affection for family and friendship.It’s not like it actually happens and I’m not sure what I’d do if it happened to me in real life, but fantasizing about it is really fun and romantic—even if it might be a bit embarrassing to admit it!” The most evident cultural difference between Voltage’s Japanese and American audiences, however, proved to be more aesthetic in nature.Meanwhile, ‘Challenge’ refers to all the challenges one faces in life.” But while you spend a little time building relationships with co-workers and/or friends in these games, the heart of Voltage stories is—or course—fulfilling female fantasies with everything from beefcakes to artsty types.At the Tokyo Game Show this past year, Voltage’s booth was the closest real-life approximation to a manga fangirl’s wet dream the world’s probably ever seen.
With 26 million users worldwide playing their sixty (and counting) romance apps, Voltage Inc.
Though she also admitted that “at the same time, many Western audiences think that Japanese anime looks childish and prefer more realistic illustrations,” which explains the clear visual distinction between Voltage’s exclusively U. But in the end, while it may be interesting to consider cultural differences, both the survey and the feedback from Voltage employees reflected my original sentiment: romance is romance, regardless of culture.
There were overwhelmingly more similarities than differences in how American and Japanese women felt about romantic ideals.
The first ending many people experience when playing notorious pigeon dating sim Hatoful Boyfriend involves being ambushed by ninjas for "failing to display sufficient intimacy with the birds." You are unceremoniously killed and brought back to the main menu to start over from the beginning or are forced to resume from an earlier save point.
Dating simulation games like Hatoful Boyfriend most often take the form of visual novels, interactive text adventures with images and animations accompanying the branching story.
Another stepped in to agree that generally she felt that while “Japanese women want to be protected and led by the man, American women prefer to be equals with their romantic partners.” A key difference in how Voltage usually approaches writing stories aimed at the exclusively U. demographic also stems from an observation that, since “American audiences like more mature and sexy stories, they don’t seem to be as interested in innocent love.” or a man who “forcibly turns my face toward him with his hand,” Japanese women generally preferred partners who conveyed affection through cutesier gestures like “being patted on the head.” Unsurprisingly, both audiences unanimously agreed that men “posting on social media often” and doing “baby talk” was extremely uncomfortable behavior. ” one participant said, seeing the popularity of the trope as both ubiquitous and universal.